CanShoot( <shoot at position>, <offset from gun> )
Check to see if the actor can shoot the given position.
Call this on:
<actor> An actor
canShoot = self CanShoot( eye, offset );
1 : <shoot at position> (vector) The position to shoot at.
2 : <offset from gun> (vector) The offset from the gun muzzle from which to calculate collision.